Main Apartment
This setting is the starting point of ISDAL and had to feel real before it began to break down. We built the apartment as a habitable space, with a layout designed to guide the player without mazes or complex systems; it's a visual experience in itself, inviting them to delve into this world.
The priority was for the space to support the narrative through the everyday. Objects, photographs, sounds, and subtle signs are placed to help the player understand who they are, what matters to them, and what is fracturing, without direct explanations.